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Mark in and out points

A shot is a range on a source: a first frame, a last frame, and a name. This page is the core gesture of Shotwork.

Before you start

Steps

  1. Move the playhead to the first frame of the shot. See Move around a source for the ways to get there.
  2. With nothing selected, press I. A new shot starts at the playhead and is selected.
  3. Play or step forward to the last frame of the shot.
  4. Press O. The shot's out point lands on the playhead.
  5. Type a name in the detail panel's Name field.

Repeat from step 2 for the next shot. Press U first if a shot is still selected, or I will move that shot's in point instead of starting a new one.

Three shots marked in a row: play, ++i++, play on, ++o++, and the list and timeline filling as it goes

The selection rule

I and O mean two different things depending on what is selected, and this is the one rule worth memorizing:

Selected I and O do
Nothing Start a new shot at the playhead
Exactly one shot Move that shot's own in or out point
More than one shot Nothing

Shift+I and Shift+O go the other way: they jump the playhead to the selected shot's in or out point without changing anything.

Dragging a shot out instead

On the source timeline, hold Shift and drag across the range. A shot is created spanning the drag. This is faster when you can see the shot's extent on the timeline and slower when you need the exact frame, so most marking uses I and O.

To adjust a shot that already exists, drag either end of its band on the source timeline, or drag the whole band to slide it.

What happens

The shot appears in the shot list under its source and as a colored band on the source timeline. Nothing is written to disk until you save (File › Save, Ctrl+S), and nothing is exported until you ask.