Music¶
A reel has one music bed. Shotwork analyzes it, draws its beats under the clips, and lets edges snap to them.
Add a song¶
- Open the Features tab.
- Drag the Music tile anywhere onto the timeline, or drag a song's row straight from the Library window's Music view. There is only ever one music bed, so where you drop it does not matter.
- Pick the audio file. A row dragged from the Library is already picked, so that dialog does not appear.
The song appears in the music lane under the clips, with its waveform, and analysis starts.
The beat grid¶
Select the music lane and the settings panel offers what the lane draws:
- Beats draws every beat.
- Downbeats marks the first beat of each bar, in amber. This needs the optional downbeat engine; without it, Manual downbeats: every n beats gives you a grid you set yourself.
- Energy curve draws the song's intensity over time, so a quiet passage is visible rather than guessed at. Energy = loudness (RMS) is the default; Energy = attack sharpness reads transients instead.
Song settings¶
| Setting | Does |
|---|---|
| Enabled | Turns the bed off without removing it |
| Song offset | Slides the song against the reel |
| Starts at / Ends at | The part of the song to use |
| Level | Playback and export volume |
| Fade in / Fade out | Ramps at the bed's own edges |
What happens¶
Analysis runs once per song and is cached, so reopening the reel is instant. The audio is decoded through the same ffmpeg Shotwork exports with.
What the beats are
Beat positions come from a tempo-tracking analysis of the decoded audio, at the reel's frame rate. Downbeats, when the engine is installed, come from a separate model that also estimates the meter. The grid is positions in time, not a tempo number, so a song that drifts or changes tempo still lines up.
Related¶
- Arrange clips for the snapping the grid feeds.